Think Interaction Workshop
Rive, Figma, State machines
A hands-on session on interaction design and motion principles using Rive — built for designers who want to ship feel, not just screens.
What we covered
Progressive commitment in UI, state machines in Rive, and when motion earns trust vs. when it distracts. We walked through real product flows and rebuilt key moments as interactive Rive prototypes.
Format
90-minute live workshop at Rive x Play 2025 with live prototyping demos, audience exercises, and Q&A. Attendees left with a starter Rive file and a framework for evaluating interaction quality.
Takeaways
State before pixels — map inputs, outputs, and transitions before drawing frames.
Motion as feedback — every animation should answer a user question (where am I, what happened, what can I do next).
Ship small — one polished interaction beats a deck of static mocks.
Tools
Rive — state machines and runtime integration
Figma — flow mapping before motion